I then used the edge tool and dragged the edges of the top centre inward and did the same to make the other side. I dragged the edges of both the bonnet and back of the car to make it look more "car shaped".I then shaped the front of the car to my liking with the polygon tool and then for the bumper I used the extrude tool and pulled it out. for the car I played around with what I liked, which ended up with the two ends sticking up.
Next what I did was create the lights, to do this I made a cylinder then extruded the centre of the cylinder outward, re sized it then continued doing that until it looked curved. I then pushed it back by resizing it then placed it on the front of the car, which I then duplicated it another 3 times to have 4 lights. For the wheels it was just another cylinder which I placed under the car and duplicated them to make the wheels.
Finally for the colours I pressed the M key and changed the Ambient to black then checked the "show standard map in view port" button which looks like a blue and white cube, with that I dragged the sphere at the top and dropped it onto my wheels and it turned them black! For the rest of the colour what I did was, I clicked on the "standard" box and then selected Multi/Sub object and select the keep materials when the pop up came. next I set the number of materials to 3, named my first material to Glass, 2nd to body and 3rd to Chrome. for the glass I changed it to a light blue and lowered the opacity a little then clicked on "go to parent" then selected on the body, for the body I selected the arrow next to binn and selected metal, I then chose my colour which was blue and then I changed the specular level to around 20 and the glossiness to about 20. when I was happy with that I did the same with chrome: metal, change specular level and glossiness but made it grey. When I was done I made sure I had checked the "Show standard map in view port" button and then dragged it onto my car which didn't go in the right places. To fix that I had to select each bit of the car with the polygon and then change its ID to the correct colour (Glass being 1, body 2, chrome 3)
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